SK Dev log#1
Spiral knights! Cradle is not finished with you yet!
You know it, I know it, if you don't know it go check it out on steam. (it's free)
Devlogs will contain development decisions, challenges, and progress.
This could be considered an announcement post. Grey Haven has kept this game up and running for a long time. Thank you for that Grey Haven team. I'm sure it is difficult to add new content to a 12+ year old game engine with 12+ year old code. The likely hood that something would break is high.
So I make this out of love! for everything that SK is, was, and will be. But more so that I can cram the insanity of my mind into a world that is ready made and ripe for some content. Particular to this corner of creation is the idea of 2 new battle sprites, and along with them the corresponding areas of the clockworks and bosses to fight. More on these another time.
The current images are place holders. They might be updated as time goes on. They might not be updated as time goes on. They are all official (possibly) and available for free somewhere on the internet. Something that seems like fun is compiling the images I have into an unofficial artbook, something like the Japanese fan mooks that exist now.
Right! I've been talking here long enough! This was an introductory post, but it ran on a little long, huh? Back to work.
See you tomorrow.
Spiral Knights STTRPG
Spiral Knights now on tabletop!
Status | Released |
Category | Physical game |
Author | DayglowDye |
Genre | Adventure, Role Playing, Strategy |
Tags | Dice, Fangame, Loot, Singleplayer, Tabletop, Tabletop role-playing game |
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