Heckin Set backs! devlog 3? 4?
Whoo. It's been a while. two days. 1 day too long.
Fridays I dedicate to the web comic. Yes! Split responsibilities are not the most conducive to creating games. Luckily most of the legwork is done for me. The spiral knights wiki allows me easily get monsters, and their attacks. Super cool.
The biggest sink is balancing everything, yet I am hopeful that a playable version can be made by Wednesday. After that the rest is polish, balancing, and formatting. I also started making custom monsters. They have an "Abyssal" or "hidden knowledge" type theme. For the time being bosses might be left out of the game. It is apparent to me that most people do boss runs, but they are tough to implement, especially if I try to make them solo-able. So I will not make them solo-able. Instead, a way to create, and hire, or party up with other knights will be found.
Work was still being done. through my own faults and tiredness nothing was told to you. I am not dead. This project will be completed no matter what unless I die sometime between here and Next Sunday.
Get Spiral Knights STTRPG
Spiral Knights STTRPG
Spiral Knights now on tabletop!
Status | Released |
Category | Physical game |
Author | DayglowDye |
Genre | Adventure, Role Playing, Strategy |
Tags | Art Book, Fangame, Fantasy, Singleplayer, Tabletop, Tactical RPG, Tabletop role-playing game |
More posts
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- Spiral knights fangame final updateFeb 22, 2025
- The final DayFeb 17, 2025
- Valentines Day up-dating devlog#9Feb 15, 2025
- Having fun for the time being Devlog#8Feb 13, 2025
- Final Count down! Devlog#7Feb 13, 2025
- Little comics building bigger Devlog#6Feb 12, 2025
- Combat and cool artFeb 11, 2025
- New, new, newFeb 05, 2025
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