Heckin Set backs! devlog 3? 4?


Whoo. It's been a while. two days. 1 day too long. 

Fridays I dedicate to the web comic. Yes! Split responsibilities are not the most conducive to creating games. Luckily most of the legwork is done for me. The spiral knights wiki allows me easily get monsters, and their attacks. Super cool. 

The biggest sink is balancing everything, yet I am hopeful that a playable version can be made by Wednesday. After that the rest is polish, balancing, and formatting. I also started making custom monsters. They have an "Abyssal" or "hidden knowledge" type theme. For the time being bosses might be left out of the game. It is apparent to me that most people do boss runs, but they are tough to implement, especially if I try to make them solo-able. So I will not make them solo-able.  Instead, a way to create, and hire, or party up with other knights will be found. 

Work was still being done. through my own faults and tiredness nothing was told to you. I am not dead. This project will be completed no matter what unless I die sometime between here and Next Sunday.

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