GNG Doc 01


This is a micro rpg game, designed to be a Minimum Viable Product type game. Thusly easy to learn and modify as you play. 

Gamblin and Green skins is "Faster DND styled game How do you accomplish this? Well my friends it is rather easy. Rather than having static additions to the players performance it is much more fun to roll 2 dice. The STAT Dice, and a D20. However, in this game the lowest a player can roll is the d20 itself. 

Everything else is adding onto the base! As a player doesn't it feel terrible to subtract things from your roll, well no longer! Advantage and disadvantage were kept the same, except you can reroll both dice, or just one. This, then allows the rolls to better favor the players while keeping failure a very real possibility. In some cases, 20% or more. 

Since direct attacking is pass or fail the players differentiate themselves with what they bring in their inventory, or magic for the mystically inclined. A cautious player might bring a grapple, potions and bandages, while an aggressive player might bring bombs to very directly deal damage. Within 4 pages, play is only limited by the players.

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